For example, when you rotate a part, other parts sharing the same parent group will incorrectly rotate as well. This complicated outliner makes editing objects within these nested groups very challenging. ![]() Nested groups or multi-parent groups make editing challenging in UnityĪfter importing your FBX file into Unity, you may notice that your outliner has many nested groups, or “multi-parent” groups. Not only does this make editing your scene more challenging, but it also decreases render speed and FPS. The problem arises when you import your project into Unity, and duplicated objects become unique objects that are no longer instantiated. This means that any edits such as updating textures on one object will be automatically applied to the rest of the instantiated objects. While working inside SketchUp, duplicate objects, such as windows or chairs are instantiated. Instantiated objects in SketchUp break off in Unity This decreases render speed and slows down FPS.įor example, a model of a foliage or tree inside SketchUp may count as a single component, but when imported into Unity, the branches and leaves are separated into thousands of different nodes, making your project harder to render, and slowing down your FPS. The reason is that when inside SketchUp, objects are combined into a single component, but when they are exported into FBX, these components are separated into thousands of individual objects and nodes. SketchUp objects slow down FPS in UnityĪnother common issue is that when SketchUp objects are imported into Unity, they are heavier to process and render. ![]() Dealing with bad geometry in Unity can be very time consuming and delay your visualization project. These include bad UV’s, duplicate normal, and inverted vertices. ![]() However, issues can arise when exporting your entire SketchUp model, including objects that were added from Maya, into FBX. For example, you may add furniture models from Maya into your SketchUp model. Errors exporting objects that were not originally from SketchUpįor many SketchUp users, it’s common practice to import objects from other 3D software (like Maya, 3ds Max and Blender) into their SketchUp model. Common issues when importing SketchUp into Unity 1. This post will go over common issues users face when importing SketchUp into Unity, tips on how to fix them, and a new automated solution called Meshmatic. And while users can now import SketchUp files directly into Unity, they still face issues with textures, duplicate assets, low FPS, and scaling. View attachment textures_from_sketchup.SketchUp is one of the most used software for architectural modeling. Naturally, we are working towards being able to expand these capabilities, in order to make importing more versatile. This is all that WYSIWYG supports for the time being. ![]() no texture is imported for the middle object.the texture imports on the surfaces on the left, but incorrectly.When imported, as you can see in the attached. on the right, a single surface with the same material applied.in the middle, a copy of the surfaces on the left, but the surfaces were selected and a Component was created.on the left, a surface made up of several other surfaces a single material was "stretched" across all these surfaces.skp file attached here contains three things: skp files, only textures/materials that do not "stretch across multiple surfaces" and/or those which are not part of "Component"-type objects will import correctly. While it certainly is possible to import textures/materials from.
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